If I was ever over at a friend’s house, and their parent or older sibling was playing a game - it was usually an RTS: Starcraft, Age of Empires, Warcraft 2, or the like. My original hypothesis, based on my own observations of the gaming landscape over the past 20-odd years, was that while the RTS genre enjoyed a heyday in the mid-90s to mid-2000s, graphical and gameplay improvements within the FPS genre allowed FPS to unseat RTS as the competitive gamer’s choice. Originally this story was going to be called “The Rise and Fall of Real-Time Strategy”, but then my research showed me some compelling information that led me to change the title of this story to what it is now.
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